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Valiant Hearts - 战争使人疯狂
推荐指数:7.9/10
严格意义上来说,这部游戏算不上独立游戏,毕竟是Ubi大厂制作,而且创新点也不多,但是画风突出,细节扎实,打磨程度非常高,故事和氛围的渲染精彩到位,凸显出大厂扎实的功底。

优
漫画风格让人耳目一新。本作不是3D卡通渲染,而是手工漫画,这份诚意和工作量,让人感叹不愧是大厂作品。细节繁多,又精致到位,色彩运用手法娴熟,让人耳目一新,非常讨喜。而且游戏本身也都用到了漫画的叙事技巧,比如在玩家前进时,上方突然出来一个漫画分镜,提示玩家轰炸飞机正在高速靠近等等。既没有打断玩家的操作,推进了剧情的发展, 还展示了游戏不一样的风格。

游戏氛围渲染非常到位。游戏里面细节极多,轰炸来临时每一位士兵脸上的恐惧,掉下深坑时的无助,被毒气杀害时的绝望等等,每一份细节都无声地促进了游戏气氛的渲染,促进了玩家对游戏创造的世界体验。印象很深的一个细节是,玩家和几个战友在尸体堆出来的掩体间穿行,战友接连倒下,游戏再巧妙地塑造出督战官丑陋自傲,不顾士兵死活的嘴脸,促成玩家杀死督战官成为一种自发的选择,这一幕,是游戏氛围渲染最成功的点之一,玩家做出了一个艰难的选择,并且自发地认为是自己心甘情愿做出的选择,这是整个故事的点睛之笔,也借主角之口说出整个故事的主旨,错的不是人,战争使人疯狂。
谜题设计和动作的交替进行,游戏性节奏的把握很到位。游戏的谜题创新不多,并没有自己一套独特的解谜系统,大部分时候是跑跑腿,发现一些机关,找关联之类的,不过游戏在action和解谜之间的节奏把握得很好。静态的解谜和动态的action交替进行,不至于玩家在某一个面上一直玩到无聊,游戏性的节奏把握减少了玩家的疲劳。

劣
iPad上的操作让人蛋疼。我玩的版本是iPad上的移植版本,有时候明明想移动,却变成误触发动机关,或者是把关键的道具扔了出去,误操作在游戏里面比比皆是,好几次我都想摔iPad,如果有玩家要尝试这款游戏,强烈推荐PC或者Mac,当然也可以当作触屏操作反面教材研究。
故事的节奏后期有些突变。故事前期铺垫不够,亦或者是游戏想塑造先扬后抑,但是总体效果给人的感觉就是前面的故事虽然是在描述战争,但是很温馨,很漫画,很主旋律,有着很多happy ending,例如Anna解救了自己的父亲,Carl成功回到了自己心爱的人身边等等,到游戏的最终章突然画风一转,战争的残酷铺面而来,为了拯救战友而杀害督战官,虽然气氛渲染得很好当下没有觉得突兀,但是对战争的控诉太突然,回头一想,故事还值得进一步推敲。

结
漫画风格,海量的细节,大厂扎实的功底,解谜和Action交替的游戏性,优秀的故事,都不得不让人给出精品的评价。不过也看得出因为大厂不愿意冒风险的缘故,创新较少,算是一款偏主流的精品游戏吧。
#勇敢的心 #百时计划 #独立游戏 #indiegame #100hourproject #valianthearts #Platformer