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老少咸宜的欢乐盛宴 - 小评Mario Odyssey
推荐指数:9.2/10
除了第一代FC/小霸王上的Super Mario,我就再也没有玩过其他的Mario游戏,在我印象中,mario还是那个2D横轴过关游戏里面的小人,100个金币换条命,每3关就有一次城堡关,打恶龙,救公主,操作乐趣无穷,十几年后,再次玩到了任天堂镇堂之宝,mario系列的最新作,odyssey,再一次被惊喜,满心欢喜地来写下这篇小评。

优
让所有玩家享受操作乐趣。游戏里种种设计都是为了让玩家体验动作游戏操作的快感,没有丝毫刁难玩家的痕迹。因此即便是非常休闲的玩家也可以从中得到乐趣,也可以没有思想负担地反复尝试,这次不过,没关系,再来一次,因为以前拿过的金币可以在重试中再次得到(避免玩家因为反复尝试没有了金币),甚至过关需要的power moon也可以用金币买到(避免玩家卡关),鼓励玩家一直往前探索,去体验新的机制,新的关卡,新的世界,绝对不要给玩家卡关的挫败感,这是本作的满满诚意。而对于硬核的玩家自然也是提供了远远大于过关所需的收集元素,每一位玩家都能乐在其中。

每一种玩法都精巧地打磨,每一个小游戏都让人会心一笑。本作的Mario,最大的创意就是可以变身成游戏里面各种各样的NPC,体验各式各样的玩法,变长的毛毛虫,滑行的金龟子,带翅膀的小乌龟,沙漠里的墨镜石人,甚至上下跳跃的小火球等等等等,更为难得的是每一种玩法的手感都很细腻自然,毫无突兀感。此外,还有跳舞,跳绳,赛跑,2D和3D的转换,各种花式小游戏和情怀。关卡设计的精巧让人赞叹不已,有限的空间里竟然塞下了这么多的元素,每一个转角,都是一次惊喜。

细节精巧,完成度极高。翻开Mario的Action Guide,Mario可以做的各类动作二十多种,再加上mario其他的各类动画,mario简直可以做现实中的任何事情,这种精细的动画程度花了很多的功夫。当然,最值得一提的是New Donk City最后的通关Festival,全城一起狂欢,音乐响起,Mario在2D和3D的世界里穿梭,致敬King Kung等等情怀之作,这一段体验,一定让很多玩家难忘,游戏精细度,完成度至此,也算是我今年来玩到的所有游戏里程碑的高度了。
劣
有些狭窄的区域视角有问题,推想是技术问题。这点上是非常不应该的,比如说在城市里面恐龙追逐小关卡,我就几次碰到视角转不到Mario身后的问题,还有就是在一些狭小的障碍物后面,视角会不停变换,希望可以在后面的patch中修复这些问题,非常影响玩家的心情和体验。
后期关卡存档点设计相隔太远。游戏后期有些关卡因为难度和操作精细程度要求的原因,重玩的次数增多,不免让人觉得存档点之间的距离过远。比如说在最后一个兔子Boss,输掉的话会回到很远之前的地方,而不是Boss战之前;另一个例子,回到月球教堂之前的那一段恶龙冲刺,也是略微冗长,不过也许是我心情急迫想看到结局的原因。

结
从一个非系列忠实粉丝的角度,本作确实是让我重新感受到了当年Mario带给我的乐趣和惊喜。一心想让所有玩家都享受操作的乐趣,提供丰富细腻的多样玩法,惊喜不断的关卡设计,完美的细节烘托,Mario Odyssey的的确确是任天堂游戏文化的集大成者,老少咸宜的欢乐盛宴。