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Paper, Please - 像看门狗一样活着
推荐指数:7.8/10

如果你是一名独裁政府的边检官,如果你的工作枯燥无趣却又充斥着人性的难题,如果你的整个家庭都眼巴巴指着你的微薄薪资来勉力支撑,如果生活就像一只看门狗一样,单调没有希望,你的选择是?
这款游戏并不是一个追求游戏性的作品,而是一次探讨人性的思考,严格来算,这款游戏绝对是可以归入到serious game(严肃游戏,是引发社会思考,服务,宣传,教育等现实作用的游戏分类)的范畴。游戏灰色的色调和大量的留黑渲染了反乌托邦的绝境,而刻意枯燥的游戏性制造了让人发狂的绝望,是一款很有思想深度的作品。

优
立意新颖,这也许是考验人性的最佳角度之一。边检官,这个独特而陌生的职位,细细一想,也许还真是平均每天面临人性考验最多的职位,尤其是在一个动荡的国度。身后是自己的国家,身前是各色的人民。游戏里设置有形形色色的人和场景,有想要颠覆独裁的革命组织,养家糊口的走私犯,绝症就医的病人,政府高管的情人,追踪杀害女儿凶犯的父亲,强闯边境的亡命之徒,每一个人的背井离乡都有他们的故事,都是一次人性的考验,考验玩家的正直,价值观,什么才是你珍视的,什么才是你真正的使命?

中立
枯燥的游戏性,拙劣的操作手感。之所以把这个放在中立的区域,是因为我相信这样的做法是刻意为之,游戏想要带给玩家的是社会的沉重和深深的绝望,粗糙的操作设计给了玩家手忙脚乱的压力,必须在有限时间里比对所有信息,慌乱而重复的一天以后,游戏引发玩家去思考,这样日复一日枯燥的生活到底改变在哪里?希望在哪里?如此,那些游戏刻意设计的过关人员和他们带来的故事就成了生活的希望,这种感觉的营造,是欲扬先抑,先创造绝境从而让玩家看到和珍视希望。

劣
粗糙的教学。我到游戏结束的时候都不知道当过关人员自述的滞留时间和证件的允许时间不符的时候应该怎样给出拒绝理由,游戏在操作教学上非常敷衍,我可以理解游戏在操作手感刻意营造的粗糙感,但是这种明明知道什么地方出错却不知道怎么操作的沮丧感,只会让人觉得游戏本身设计上有缺陷。
结
面对自己的人性,随时考验着玩家在绝境下的价值观,这个游戏的本意和深度,超出了一般游戏的想要创造的娱乐体验和思考。粗糙的操作手感,灰色像素营造的绝望感,反UX的设计,是一款很成功的引人深思的serious game(严肃游戏)。