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Limbo - 我在地狱边缘解了个谜

推荐指数: 9.1/10
本来想推荐更高分,action难度太高,减了一点点。
第一次死的时候,那么突然就被粗糙地糊了一脸,猛然惊醒,原来这是一个尸体糊脸的暴力艺术游戏。
上上乘的画面,音效,操作,艺术化完美呈现。恰到好处的环境音效,镜头的推进拉远,故事情境的铺垫,人物的弱小和场景的巨大,音效的突然变化,所有的这一切细节都将这个游戏推上了艺术神作的高度。在安静的时候,看着孤独的小人在黑色的树林和轰鸣的工厂里面跌跌撞撞地行走,警惕着随时可能蹦出来的危险,心里孤独感被无限膨胀,我是谁?我又为什么在这里?我的目的是什么?哲学三连问振聋发聩接连袭来,孤立无援。直到游戏的后半段引入人类工厂元素,慢慢淡化了恐怖游戏的心理暗示,变成了类似于Braid的智力手力大比拼。总体来说,整个游戏的节奏感很好,只是个人喜好而言,我更喜欢前半段的心理暗示+解谜,后半段Action的元素变多,甚至要调戏物理引擎来解谜,手残的玩家可能手柄键盘摔坏不少。
谜题设计考究严谨。就谜题难度来说,我觉得都还好,偏难,有一些需要思考的地方,不过clue都还是比较明显的,这里也体现了黑白环境的优势,所有可利用的道具,线索都很明显。这也是谜题设计的很重要的一环,减少不必要的干扰,让玩家集中在该集中的物件上进行思考。这点上,limbo和braid都是做得特别考究,很有工匠精神。
逼格满满的艺术品。游戏全程没有任何文字出现,除了在里面当背景的巨大的HOTEL,剩下都没有按键提示,我是在电脑上玩的,巨坑的Alt键用来交互还是我从setting里面看到的,但是当一款游戏从头到最后朦胧的结束的时候一个字都没有出现的时候,我就瞬间明白了开发者做这款游戏时候的心情,这是一个逼格满满的艺术品,大有姜太公钓鱼愿者上钩的态势,而成千上万的玩家就是这样的鱼群。
关于故事的话,既然和journey一样,是一个抽象的故事,就不想再做过分解读了,前面也说过,玩这个游戏很多时候静下心来的话就会发出哲学三连问。

小结,请收下我的膝盖,如果硬要说有什么缺点的话,最后的几个谜题action的成分过多导致体验有点不好,甚至让我开始怀疑自己的这个方式是不是正解,情绪有几刻是濒临到怒摔键盘的边缘,不过全程没有看任何攻略解完所有谜题,ending的credits起来的那一刻,成就感满分。